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Nombre:                     Billy Kane
Origin Game:                The King of Fighters '98: The Slugfest
Author                      Ehnyd
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Files:
Billy.air	; Animations
Billy.cmd	; Commands
Billy.cns	; Constants (Data & poses)
attacks.cns	; Constants (Basic attacks)
simple.cns	; Constants (Techniques)
DM_SDM.cns	; Constants (Supers)
otros.cns	; Constants (ADV code.)
billy.def	; Definition files
billy.sff	; Sprites files
billy.snd	; Samples of audio
Readme.txt	; What these reading
leeme.txt	; Same, but on spanish

Color Pals:
Pal/01.act ; KOF 98 Default
Pal/02.act ; Eiji
Pal/03.act ; Original
Pal/04.act ; RBS Alternative
Pal/05.act ; Ralf
Pal/06.act ; Original
Pal/07.act ; KOF 98 Default (+ dark)
Pal/08.act ; Kyo
Pal/09.act ; Original
Pal/10.act ; RBS Alternative (With blue tint)
Pal/11.act ; Geese
Pal/12.act ; Original

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COMPATIBLE WITH Winmugen 2003.06.14 and DOS 2000.04.14 Version
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6th version
*Stong Kick (down) is double hit
*EX style deleted. Now only one style
*Power Charge edited for my KOF'98 Rev project.
*Sansetsukon Choudanuchi now RBS command, but the continuation is 98
 command.
*Kyou Shuu Hishou Kon now is RBS version.
*DM Chou Kaen Senpuu have been replaced for DM Salamander Slam
*Chou Kaen Senpuu Kon now is UDM, and edit for RBS
*Taisenpuu (CNS only) corrected

5th version:
*Power Charge (CNS only) corrected.
*Guren SatsuKon updated.

4th Version
*Button 5 remove.
*depured POW MAX activation.
*Power charge corrected.
*Separation of techniques as KOF 98.
*SDM Chou Kaen Senpuu Kon corrected.
*System of Cancels enrolled and adapted.
*UDM (Unblockable Destruction Move) add.
*New ACT files.
*Something that you had forgotten to mention? Er... NOT!!!

3rd version:
*Group 5000 (SFF y AIR) corrected
*Explods and matches have been improved .

2nd version:
*Pals purified.
*Solved problem of DMs reciprocated in Cancel's movements.
*times improved on some tecniques.
*Power Charge code purified.

1st version:
*All techniques of normal KOF98
*ADVANCE & EXTRA mode mixed.
*Techniques are edits from original Billy.
*Intro & Winpose edit by me. (Original version suck.)
*Winner screen (Spanish only)
*And some other surprise...

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                           Command List
Simbology
Symbology?
WP  = Weak Punch
WK  = Weak kick
SP  = Strong Punch
SK  = Strong kick

p   = Any Punch
k   = Any Kick

F   = Forward
B   = Backward
D   = down
U   = Up

QCF = Quarter circle Forward (D,DF,F)
QCB = Quarter circle Backward (D,DB,B)
DP  = Forward, Down, Diagonal Down-Forward
HCF = Half circle Forward (B,DB,D,DF,F)
HCB = Half circle backward (F,DF,D,BD,B)
x2  = must be two times
EX  = EX mode
Nrm = Normal Mode

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====================
| GENERAL COMMANDS |
====================
(f_b) + WP+WK        [Rolling Forward_Rolling Backward]
N + WP+WK            Dodge
  <Dodge>(p_k)         Dodge Ret
WP+SK                Power Charge
WK+SP                Start POW MAX Mode
SP+SK                Nockdown Attack **Also it works on air**

===================
| GRAPPLE ATTACKS |
===================
F+SP                 ???
F+SK                 ???
==================
| NORMAL ATTACKS |
==================
F+LP                 ???
F+LK                 ???
======================
| SPECIAL TECHNIQUES |
======================
Senpuukon               WP many times
Shuutenrenhakon         SP Many Times
Sparrow Killer          QCB + p
Senen Sa Kon            DP + p
Kyou Shuu Hishou Kon    DP + k (F to more distance)
Sansetsukon Choudanuchi HCF + p
  Kaen Sansetsukon Tsuki  <S.Choudanuchi> QCF + p
Ka Ryuu Tsugeki Kon     QCB + WK     ***Counter attack***
Sui Ryuu Tsugeki Kon    QCB + SK     ***Counter attack***

===============
| UDM Attacks |
===============
Guren Sakkon            f,df,d + WP+SP
Chou Kaen Senpuu Kon    HCF + WP+SP
Note: 30% life or less to execute this attack

==================
| DM/SDM Attacks |
==================
Go to Hell              QCF x2 + p
Salmander Slam          QCF, HCB + p

Nota: Note: POW MAX must be actived for SDM

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                              CREDITS

SNK NeoGeo (Now: SNK Playmore), To have created this character.
Zelgadis, for you PalFX.
R.Z. & Sekundes.Kyo, my friends, and beta testers.
Ses (http://ses.mgbr.net), for MCM (MUGEN Character Maker)
DCelso, for Paletero
GodRyu, For his direct to adapt characters to XI style (Those cancels
        were of a lot of utility...)
Mouser, Thanks to RBS Billy, ti was inspired to Guren Sakkon.
Sekundes.Kyo, por los dialogos de WinMatch.

And you... For download/playing...
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 This char was updated 04/04/2009.
 It brightens to tell to that I right now complete this (I believe)
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                                      E N D   O F   D O C U M E N T .
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NOTE: This document is possible thanks to Englis-Spanish Interpreter
      Professional translator. (My Englis is not too bad not too
      good...)